Fireball II is a breakout (Arkanoid-clone) game, developed and published by Cambridge International Software in 1990 exclusively for the Acorn Archimedes computers.
Review
STORY / GAMEPLAY Fireball II is an Arkanoid-style game so the story and gameplay is pretty similar. You control a space vessel that acts as the game's "paddle" that prevents a ball from falling at the playing area. You just hit the ball in an attempt to bounce it towards a number of bricks. When a brick is hit it disappears and the main goal of the game is to destroy all the bricks and proceed to the next level, where another pattern of bricks appear. Fireball II is surely a great and fun game!
GRAPHICS / SOUND The graphics are colorful, similar to the great Arkanoid series. Everything moves so fast and smooth making the game great arcade fun. The sound is also good with some nicely done in-game tunes and sound effects.
Screenshots
Sounds
Intro/Menu music:
In-game music sample:
Gameplay sample
Hardware information
Archimedes A3000/4000/5000
CPU: CPU: 32-bit RISC architecture ARM2 8Mhz (A300 and A400 series, A3000) ; ARM3 25/33Mhz (A540/A5000/A4) ; ARM250 12 Mhz (A3010, A3020, A4000) MEMORY: 1-8Mb RAM GRAPHICS: 12bit RGB palette (4096 colours) (12-bit) supporting 16 hardware palette registers. Resolutions from 160x256 to 640x512with with 4, 16 or 256 colours on screen. Also supported 1152x896 with 2 colours. SOUND: 8 channels 8 bit logarithmic with 7 independent stereo positions